Latest Work
Project management, voice direction, sound design, implementation and more for Christmas calendar game Marvinter. Developed as a research project at the University of Skovde together with Swedish Radio. The game is in Swedish and can be played without using the graphics, or audio, making it fully accessible to visually impaired and hearing impaired players.
Game design, sound design, music, implementation and more for mobile adventure game Frekvens Saknad. The game is in Swedish and can be played without using the graphics, making it accessible to visually impaired players.
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